![]() I guess this isn't a place to discuss actual design flaws (you know, early access and ♥♥♥♥), but rather the usual steam forum where smoothies come to show off their epeen This way you at least guarantee you'll hit something. The reason I say it would need to home in on an enemy is because if it doesn't and you change the order of application to be Bounce > Penetrate, then you're just sabotaging your penetrate investment by whiffing shots you otherwise wouldn't. The only solution I can think of is making bounce apply first and have it always home in to the nearest enemy after a bounce, then after that is done, continue the bullet direction normally applying penetrate. ![]() ![]() But then not having penetration is rare, because a lot of upgrades you'd want with bounce builds will lean into penetration usually. And because a straight line is better since you can predict it AND it's prioritized and applied before the worse version, you end up never really benefiting from bounce unless you have zero penetration. The main issue in my opinion is that penetration and bounce do the exact same thing, which is "I have a bullet and I want it to be re-used again," but the difference is that one is a straight line and the other is RNG. There are a few niche setups where it works, but after 20 hours in this game it's definitely the one I've gotten to utilize the least, and I frequently rotate characters, weapons and builds. I do agree with OP that bounce is usually eclipsed by penetration with most weapons.
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